Wednesday, June 3, 2009
Inspirational Speech #1
Here it is ...
"I don't know what to say really ... Three minutes to the biggest battle of our professional lives all comes down to today. Either we heal as a team or we are going to crumble. Inch by inch, play by play, till we're finished. We are in hell right now, gentlemen ... believe me ... and we can stay here and get the shit kicked out of us, or we can fight our way back into the light. We can climb out of hell. One inch, at a time.
Now I can't do it for you. I'm too old. I look around and I see these young faces and I think, I mean, I made every wrong choice a middle age man could make. I uh ... I pissed away all my money, believe it or not. I chased off anyone who has ever loved me. And lately, I can't even stand the face I see in the mirror.
You know when you get old in life things get taken from you. That's, that's part of life. But,you only learn that when you start losing stuff. You find out that life is just a game of inches. So is football. Because in either game, life or football, the margin for error is so small. I mean one half step too late or to early and you don't quite make it. One half second too slow or too fast and you don't quite catch it. The inches we need are every where around us. They are in ever break of the game every minute, every second.
On this team, we fight for that inch ... On this team, we tear ourselves, and everyone around us to pieces for that inch. We CLAW with our finger nails for that inch ... Cause we know when we add up all those inches that's going to make the fucking difference between WINNING and LOSING, between LIVING and DYING.
I'll tell you this, in any fight it is the guy who is willing to die who is going to win that inch. And I know if I am going to have any life any more it is because, I am still willing to fight, and die for that inch because that is what LIVING is. The six inches in front of your face.
Now I can't make you do it. You gotta look at the guy next to you, Look into his eyes. Now I think you are going to see a guy who will go that inch with you. You are going to see a guy who will sacrifice himself for this team because he knows when it comes down to it, you are gonna do the same thing for him.
That's a team, gentlemen and either we heal now, as a team, or we will die as individuals. That's football guys. That's all it is ... Now, whattaya gonna do?"
Maybe it's just a guy thing ...
Tuesday, June 2, 2009
Immutable Laws of Project Management
LAW 1: No major project is ever completed on time, within budget, with the same staff that started it, nor does the project do what it is supposed to do. It is highly unlikely that yours will be the first.
Corollary 1: The benefits will be smaller than initially estimated, if estimates were made at all.
Corollary 2: The system finally installed will be completed late and will not do what it is supposed to do.
Corollary 3: It will cost more but will be technically successful.
LAW 2: One advantage of fuzzy project objectives is that they let you avoid embarrassment in estimating the corresponding costs.
LAW 3: The effort required to correct a project that is off course increases geometrically with time.
Corollary 1: The longer you wait the harder it gets.
Corollary 2: If you wait until the project is completed, it’s too late.
Corollary 3: Do it now regardless of the embarrassment.
LAW 4: The project purpose statement you wrote and understand will be perceived differently by everyone else.
Corollary 1: If you explain the purpose so clearly that no one could possibly misunderstand, someone will.
Corollary 2: If you do something that you are sure will meet everyone's approval, someone will not like it.
LAW 5: Measurable benefits are real. Intangible benefits are not measurable, thus intangible benefits are not real.
Corollary 1: Intangible benefits are real if you can prove that they are real.
LAW 6: Anyone who can work effectively on a project part-time certainly does not have enough to do now.
Corollary 1: If a boss will not give a worker a full-time job, you shouldn't either.
Corollary 2: If the project participant has a time conflict, the work given by the full-time boss will not suffer.
LAW 7: The greater the project's technical complexity, the less you need a technician to manage it.
Corollary 1: Get the best manager you can. The manager will get the technicians.
Corollary 2: The reverse of corollary 1 is almost never true.
LAW 8: A carelessly planned project will take three times longer to complete than expected. A carefully planned project will only take twice as long.
Corollary 1: If nothing can possibly go wrong, it will anyway.
LAW 9: When the project is going well, something will go wrong.
Corollary 1: When things cannot get any worse, they will.
Corollary 2: When things appear to be going better, you have overlooked something.
LAW 10: Project teams detest weekly progress reporting because it so vividly manifests their lack of progress.
LAW 11: Projects progress rapidly until they are 90 percent complete. Then they remain 90 percent complete forever.
LAW 12: If project content is allowed to change freely, the rate of change will exceed the rate of progress.
LAW 13: If the user does not believe in the system, a parallel system will be developed. Neither system will work very well.
LAW 14: Benefits achieved are a function of the thoroughness of the post-audit check.
Corollary 1: The prospect of an independent post-audit provides the project team with a powerful incentive to deliver a good system on schedule within budget.
LAW 15: No law is immutable.
The Immutable Laws of Project Management - http://ifaq.wap.org/science/lawprojman.html
Tuesday, May 26, 2009
Magical Project Management
Recently, I came across an interesting article discussing The Seven Laws of Magic. The Seven Laws of Magic are intended to guard against the abuse of magic by wizards against other wizards and humans. Wizards in violation of the Laws are called Warlocks and can be spared from the punishment of execution if a wizard from the White Council (The White Council is the governing body of the Wizard community in the world. They primarily protect humanity from abuses of magic, but also shield this world from the Sidhe and other creatures that wish humanity harm. It is also a political and democratic organization seeking to unite Wizards throughout the world, and can make or break treaties with the other supernatural powers as necessary. The Council is governed by a Senior Council of seven wizards, with the leader referred to as the Merlin. Beyond the Senior Council, which constitutes the executive branch, there are the actual wizards of the council that contribute to the legislative branch. The Judicial branch belongs to the Wardens, a combination police force and military. Meetings of the Council are traditionally conducted in Latin, a procedural point which has, not coincidentally, served to keep younger wizards from gaining too much standing or momentum by making it very difficult for them to speak eloquently or even coherently to the rest of the Council) takes responsibility for them.
The Seven Laws of Magic are as follows:
1. Thou shalt not kill by use of magic.
2. Thou shalt not transform others.
3. Thou shalt not invade the mind of another.
4. Thou shalt not enthrall another.
5. Thou shalt not reach beyond the borders of life.
6. Thou shalt not swim against the Currents of Time.
7. Thou shalt not seek beyond the Outer Gates.
These Laws of Magic made me think that there should be similar Laws for Project Management, which would be referred to forever more as the Magical Laws of Project Management. I honestly don’t believe that they would make magical things happen to our projects, but they might just make Project Management the envy of all other professions … if it isn’t already … and guard against the abuse of Project Management by PMPs (Project Management Professionals) against other PMPs and Managers.
1. Thou shalt not kill Creativity by use of Project Management.
2. Thou shalt not Transform current Managers into PMPs.
3. Thou shalt not Invade the Mind or Ideas of another Project Manager.
4. Thou shalt not hold Captive another Project Team Member.
5. Thou shalt not reach Beyond the Borders of the Project Management Life Cycle.
6. Thou shalt not ignore History.
7. Thou shalt not Venture beyond the Concepts of the PMBOK.
The Magical Laws of Project Management may never become ‘absolute’ by themselves, but it might just be magical how much they can help some of your projects find their way to (or back to) success … Abracadabra …
Seven Laws of Magic: http://en.wikipedia.org/wiki/The_Dresden_Files
Seven Laws of Project Management: Copyright © 2009, A. Sloan Campbell, MBA, PMP, P.Mgr, F.CIM
Friday, May 22, 2009
All I Really Need to Know About Project Management I Learned in Kindergarten
I am interested in gathering project manager perceptions to a different take on Robert Fulghum’s book.
Take any one of those items and extrapolate it and apply it to your job as a project manager and what these statements mean to you. I will post the results for everyone.
These are the things I learned:
• Share everything.
• Play fair.
• Don't hit people.
• Put things back where you found them.
• Clean up your own mess.
• Don't take things that aren't yours.
• Say you're sorry when you hurt somebody.
• Wash your hands before you eat.
• Flush.
• Warm cookies and cold milk are good for you.
• Live a balanced life - learn some and think some and draw and paint and sing and dance and play and work every day some.
• Take a nap every afternoon.
• When you go out in the world, watch out for traffic, hold hands and stick together.
• Be aware of wonder. Remember the little seed in the Styrofoam cup: the roots go down and the plant goes up and nobody really knows how or why, but we are all like that.
• Goldfish and hamsters and white mice and even the little seed in the Styrofoam cup - they all die. So do we.
• And then remember the Dick-and-Jane books and the first word you learned - the biggest word of all - LOOK.
Thursday, May 21, 2009
Project Management Formulas
Earned Value Analysis
PV (Present Value) = BCWS (Budgeted Cost of Work Schedule)
EV (Earned Value) = BCWP (Budgeted Cost of Work Performed)
AC (Actual Cost) = ACWP (Actual Cost of Work Performed)
CV = EV – AC
SV = EV – PV
CPI = EV / AC
SPI = EV / PV
ETC = BAC – EV [Future Variances are Atypical or Not Consistent or Di similar]
ETC = (BAC – EV) / CPI [Future Variances are Typical or Consistent or similar]
EAC = BAC / CPI [simplest formula: typical or no variances]
EAC = AC + ETC [Initial Estimates are flawed]
EAC = AC + BAC – EV [Future variances are Atypical or Not Consistent or Di similar]
EAC = AC + BAC – EV / CPI [Future Variances are Typical or Consistent or similar]
VAC = BAC – EAC
% COMPLETE = EV / BAC x 100
% SPENT = AC / BAC x 100
CV% = CV / EV x 100
SV% = SV / PV x 100
Float or Slack
LS - ES and LF – EF
MEAN -> Average
MODE -> The “most found” number
RANGE -> Largest - Smallest Measure
MEDIUM -> No in the middle or avg. of 2 middle Nos
PERT = O + 4ML + P / 6
STD. DEV. OF TASK = P – O / 6
TASK VAR. = [(P - O)/6 ] squared = Std. Dev ^ 2
CP STD. DEV. = √ σ² + σ² + σ²
SIGMA
1 = 68.26
2 = 95.46
3 = 99.73
6 = 99.99
Channels of Communication (N x (N – 1)) / 2
Project Selection
PV = F V / (1+r)ⁿ (or) FV = PV x (1+r)ⁿ
Cash Flow = Cash Inflow – Cash Outflow
Discounted Cash Flow = CF x Discount Factor
ARR = S Cash Flow / No. of Years
ROI = (ARR / Investment) * 100 % [Bigger is better]
BCR = Benefits / Cost
Benefit Cost Ratio (BCR)
[Bigger is better ]
((BCR or Benefit / Cost)Revenue or Payback VS. cost) Or PV or Revenue / PV of Cost
Net Present Value (NPV) [Bigger is better]
Internal Rate of Return (IRR) [Bigger is better]
Payback Period Less is better - Net Investment / Avg. Annual cash flow
Exp. Value = Probability % x Consequence $
Class of Estimates
Definitive +5%
Capital Cost +10-15%
Appropriation +15-25%
Feasibility +25-35%
Order of Magnitude > +35% (-50 - 75%)
Contract Incentives
Savings = Target Cost – Actual Cost
Bonus = Savings x Percentage
Contract Cost = Bonus + Fees
Total Cost = Actual Cost + Contract Cost
Expected Monetary Value Probability * Impact
Point of Total Assumption (PTA)
((Ceiling Price - Target Price) / buyer's Share Ratio) + Target Cost
To Complete Performance Index [TCPI]
Values for the TCPI index of less then 1.0 is good because it indicates the efficiency to complete is less than planned. How efficient must the project team be to complete the remaining work with the remaining money?
( BAC - EV ) / ( BAC - AC )
Cost of Quality (CoQ)
(( Review Efforts + Test Efforts + Training Efforts + Rework Efforts + Efforts of Prevention) / Total efforts) x 100 %
Friday, May 15, 2009
The Project Manager as a CEO
1. Personal Insight. They are great leaders. They know themselves and what they stand for. They have been called on all their lives as problem solvers because others know them to be fair and impartial. People respect their opinions and look to them for guidance. Great CEOs are mature people. They can suffer disappointment more gracefully than others and give others credit for their achievements. They don't come in the office door yelling for something they need. They aren't as concerned about titles or power structures as they are about the welfare of those who work at the company. They are trustworthy because they've always been honest with people and have earned that trust. They care about families, and they know that people are more important than dollars and express it in their actions every day. Finally, great CEOs seek out feedback. They want to know how others see them so that they can understand themselves better and continue to grow as people. They also want feedback about the company from an employee perspective, and they use surveys as a starting point for creating a dialogue to make things better.
2. Resourcefulness. They seem to have boundless energy. They come to work with the greatest enthusiasm. Even when they don't feel like it, they find ways to reenergize themselves and come in ready to go. They take good care of themselves physically and emotionally so that they can be there for the employees and the needs of the company. They give much more than they take every day. They don't give up. If the wall is too high, they back down and find another way around. They don't blame, but they do look for solutions to problems so that those problems are less likely to happen again.
3. Courage.They have one of the world's toughest jobs. No matter how tough it was to start the company, it's even harder to keep it going and growing. A CEO must decide what he or she stands for and do what is right, all the time.
4. Willingness to Look at Risk.They aren’t afraid to look at the downside and answer the hard questions he or she hopes will never become a reality. They need a backup plan-one that is designed by looking at the company's worst-case scenarios. This plan addresses questions such as: What if your industry experiences a slump? What if new governmental regulations affect your business? What if you lose the client that accounts for 50 percent of your sales?
Preparing yourself and your company for these eventualities may be the difference between a tough year or two and bankruptcy. The key is to be ready and able to take immediate action to reduce the loss.
5. Foresight.It seems some CEOs have an uncanny ability to predict the future. They may have unusual insights into their particular markets, and luck may play a part as well. In addition, they are prepared to create their own luck by cultivating an ability to see opportunities for their company and to make the deals that convert those opportunities into realities. Some things that may seem like amazing foresight are actually the result of the hard work and discipline it takes to constantly look forward to build a successful company. Great CEOs must also constantly develop new products to build and retain a customer base. Foresight is also the ability to hire and retain the right people, looking ahead toward the growth of the company. Finally, over time, each company must develop a steady source of business during both good economic times and bad, because there are sure to be bad economic times during the life of a business.
Five Defining Characteristics of a Great CEO: http://www.sideroad.com/Management/best-ceo-great-ceo.html
Friday, May 8, 2009
The Principles of Common Sense Project Management - Vol. 01
The following are my 10 Principles of Common Sense Project Management, Vol. 01 ...
1. The process of Project Management is basically the same on EVERY project; it is the intangibles that make the difference in the success of the project.
2. LEADERSHIP is not synonymous with Project Management.
3. CREATIVE PROBLEM SOLVING is essential to Project Management. The SIMPLEST answers are usually the best one.
4. If you are not part of the SOLUTION, then you are part of the PROBLEM.
5. Bad news is not like an expensive bottle of wine; it DOES NOT get better with age.
6. Communication should never be MANAGED from stakeholder to stakeholder.
7. Of all of the project constraints … TIME controls the Cost, Quality, SOW (Statement of Work) and Customer Satisfaction.
8. It is better for your project, if the TECHNICAL EXPERT is not the Project Manager.
9. Your TEAM is the most important resource you have on a project.
10. Documented Lessons Learned are MANDATORY after the closure of a Project.
Common Sense is not common; otherwise more people would have it !!
Copyright © 2009, A. Sloan Campbell, MBA, PMP, P.Mgr, F.CIM